+ War Status: Shows number of hexagons the player gained/lost
+ Scenario: City bonus less active during first turns
+ Tweaking city-combat: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for armored/small-unit attack, being encircled nulls some bonuses
+ Logic of getting extra MPs in quiet rear area now more along the rules used in other games
+ Less likely free movement on road if unit has excessive number of MPs