Wrong Wire: Bomb Defuse Logic

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À propos de ce jeu

Defuse a bomb by pure logic, across 1,000 levels that get harder as you go. Every row and column of the board has a number: how many of its wires are live. Cut all the dead ones. Cut a live one and it goes off.

1,000 LEVELS, HARDER AS YOU GO
The levels are the game. Level 1 teaches the rule in three short boards; level 2 is your first real bomb to defuse. From there the difficulty climbs a little at a time: more live wires, longer levels, and the hard boards turn up more often the further you get — by level 100, one level in five is Hard and one in five is Extreme. A map shows every level you have cleared and the ones still ahead, and each one you finish is stamped Cleared, Clean or Good Hands.

NEW RULES, ONE LEVEL AT A TIME
Each new rule gets its own level, taught once on a board built to show it: the clock at level 5, Hard's marks at 12, Extreme's Disarm at 18, paired wires at 40. After that the game stops explaining, and the reading is yours.

NEVER A GUESS
No guessing, ever. Every board has exactly one answer, and the numbers alone get you there. The generator checks each one before you see it and throws away any that would come down to a coin flip — no 50/50 guess on the last wire. Lose, and the line that already held the answer is shown to you.

FOUR DIFFICULTIES
Easy — no clock, three lives, and the board marks proven live wires for you.
Medium — the same help, against a clock.
Hard — no lives: one bad cut and the level is lost. A finished line's number turns green, and you mark the live wires yourself. This is where the hard logic puzzles start.
Extreme — no help, no marks, no second chances. Cut what you have proven, press Disarm, and hold your nerve.

DAILY BOARDS
Five boards, the same for everyone, one attempt a day, against the clock. A daily logic puzzle with a streak that pays.

ENDLESS, AND TWO MODES THAT BEND THE RULES
Endless deals fresh boards on the difficulty you pick for as long as you last: chase your best score. It is also where two more modes live.
Rewire — a circuit puzzle. Rotate the conduits and route the current from intake to terminal before the clock runs out.
Blackout — a memory logic puzzle. The live wires show themselves once, then the lamp dies and you cut from memory.

PLAY WITH FRIENDS
Open a room, send the code, and your friends play the same boards on their own phones. Everyone's score lands on one card. Rooms need a connection; everything else plays offline.

SOLO, OFFLINE, NO PAYWALL
Solo bomb defusal: one person, one phone, no manual, no partner. Every level, every difficulty and the daily boards play offline — a logic puzzle for the plane, the metro and the dead zone. No account. No level is locked behind a purchase. Ads show only between boards, never during one, and an optional Supporter Pass turns off forced ads.

IF YOU KNOW THE GENRE
Sudoku, nonograms, any grid of pure deduction: this is the same logic muscle with a fuse on it. The closest relatives are binary grid puzzles — yes-or-no cells, and a count for every row and column.

RANKS AND REWARDS
Quick cuts grow a score multiplier; hesitate and it collapses. Every bomb you defuse pays parts toward ranks from Trainee to Ghost and toward a desk of your own, and daily orders set you a few levels to chase.

NINE LANGUAGES
The dispatcher speaks English, Deutsch, Español, Français, العربية, हिन्दी, 日本語, 한국어 and 中文, and the game follows your phone's language.
No-guess bomb defuse puzzle. 1,000 levels, harder as you go. Solo and offline.
Date de mise à jour
3 ɔtb 2026
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Bug fixes.
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À propos du développeur
جورج سیدهم فاروق سيدهم
games@worldofopencode.com
Area 25 Block 16 Sadat City المنوفية 32897 Egypt

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