+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Unit Tally shows what % of combat did end up in: win/draw/loss/escape
+ Selecting a unit pop-ups any battle results from AI phase. Red B1/B2 tag on black. ON/OFF switch
+ Bombarding enemy artillery/HQ might result MP-loss
+ Campaign: Slower initial German reaction, more extra MPs in rear area
+ Setting: Confirm moving a resting unit
+ Icons: Better contrast
+ HOF refresh