+ Added Allied Antitank Gun Units. ON/OFF switch
+ Added German Stug-III unit
+ Setting: 2X number of German armored units
+ Setting: Enable/disable Dialog showing results from AI phase when a unit with B1/B2/B3 tag is selected
+ Animation delay before combat result is shown (player side, delay duration is same as animation speed)
+ Bombarding enemy artillery/HQ might result MP-loss
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape
+ Setting: Confirm moving a resting unit