Ziggy climbs by letting go.
Pull back from a hold and release to fly to the next one. Catch a vine and it stops being about
aim at all: you hold on, the swing builds, and the only thing that matters is the instant you
let go.
Two ways to move, one thumb, and a wall that keeps going up.
HOW IT PLAYS
- Drag back from a rock and release, like a slingshot. The arc shows where you will land.
- Grab a vine and hold. The swing builds while you decide; release at the wrong angle and you
drop short.
- Miss a hold and Ziggy's tail will catch a nearby vine — once per fall.
- Falling rocks warn you before they come. Read the timing and go.
ONE HUNDRED CLIMBS, ALL PROVEN
Every level was solved by the game itself before it shipped, so none of them is a wall you cannot
pass. Stuck? After a few falls the hint shows you the route the level was built around — the real one,
not a vague nudge.
A BOARD THAT RESETS
The monthly ranking starts over on the 1st and the daily one at midnight, so installing today
does not put you behind everyone who started in the spring. You pick your own climber name — filtered on the
device and again on the server, so the board stays clean.
NO ADS, NOTHING TO BUY
There are no adverts and no in-app purchases. Gems are earned by climbing and spent on hints and
one-shot items: a longer jump, an extra heart, a fall you survive, a wider grip.
PLAYS ANYWHERE
Every level runs offline. The leaderboard is the only part that wants a connection, and the game
does not wait for it.
No account, no sign-up, no personal details. Questions or a nickname that should not be there:
support@nextad.ai
Aim, release and swing your way up the cliff. One hand, one hundred climbs.