
Holly Gogol
Cute idea. Good music. Horrible controls. After 12 hrs of gameplay I uninstalled. It's nearly impossible to hit any enemy without taking major damage no matter how much I leveled up. Weapons are ineffective at best. Magic damage is the only real weapon you have and after a few hits you have to hide and wait 30-40 seconds to refil mana which sucks when it take 6-12 hits to kill. You cant change abilities or or change weapons or elixers during a regular or a boss fight which is pretty dumb.
12 people found this review helpful

Death
At first, I didn't like the control, but once I got used to it, it became normal . I got all the achievements in the free trial. There's 11, and it's fun . Just level up hp, and the max strength should be at 40 for the other stats they don't matter. I wish for the developer to add a co-op mode, and I haven't bought the full version yet, but if the players reached the ending, maybe you can add ng+ with a few new bosses or the bosses will have new moves but overall it's a great game .
5 people found this review helpful

Brett Karczynski
Has potential, but there is no good way to not get hit, so you are always having to backtrack to heal. This then causes the floor to reset the enemies. Limited inventory space, so you can only have 3 healing items doesn't help matters. Additionally, it seems that you could grind to get stronger to beat a stage, but then it seems that enemies match your level ups so they become stronger as well in the same stage.
5 people found this review helpful
The newest update added a roll skill for the early game, you can also unlock dash skills in the game, those should help you not getting hit. Inventory space, for weapons and potions, can be expanded with side quests, hope this helps you.