
Christine Rose
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I love the customization aspect, you can definitely make it your own. The only problem I have which made me give 3 stars, is that I feel like I spend most of my playtime in the menus. It has SO MANY red dot notifications. The UI navigation feels clunky, text is small, no explanations of what buttons do (eg weapon options), and clearing out the notifications for all the events, battle passes, log ins, stores... I think consolidating would be a big benefit here.

Roman
Great game! It's a Roguelike, small army, slight merge, and fun dungeon RPG-lite. Honestly, what a great way to mix so many genres and absolutely nail it. I really thought you had a super cool unique TD version of this as well, so go check out the Defense version of this, it's awesome too! π p.s., can you please fix the color of the stat buff descriptions for items? The color makes it unreadable for color deficient gamers, which is sooo many people π
9 people found this review helpful

Doug Lewis
It's a pretty mediocre game. There's content, and a variety of ways to play *in theory*, but what it shapes up to be is mostly repetitive gameplay of standing around and watching your limitless army of guys trade slaps with other guys. There's a couple interesting units, but all that really matters is which ones have the biggest numbers. You'll build the same Mythics and Legendaries every run, and either win by a landslide, or get one-shot by a stray bullet. Neither will feel compelling.
8 people found this review helpful
Hello, this is the Underguild Development Team.
We apologize for the disappointment caused by repetitive gameplay and balance issues.
We will continue to review combat experience, unit diversity, and strategic depth to improve the game.
E-mail: underguild92@gmail.com