Monsters pour out of the dark, swarm the walls, and hammer at the gates. Behind those gates is your castle. In front of them is Timmy — and whatever he's managed to pick up.
Your weapons fire on their own. You handle everything else: where to stand, what to grab, what to build, and when to run.
⚔️ PICK UP EVERYTHING
Every run hands you new weapons and passives. Take the flamethrower, the buzzsaw, the meteor strike, the chain lightning — then take them again to make them meaner. Weapons stack, combine, and get genuinely silly by the end of a good run.
🏰 TOWER DEFENSE - HOLD THE CASTLE
Monsters break the gates, then come for the keep. Wall off the weak side, put a wizard where the wave lands, and upgrade a turret while something enormous walks toward it. Every level is a different shape and a different problem.
🔥 BURN, FREEZE, SHOCK
Set them on fire. Freeze them solid. Chain lightning down a whole column. Elements stack on top of each other, and the big ones fall apart faster when you use the right one.
💎 GET STRONGER FOREVER
Loot survives the run. Fuse three of a kind into something better, upgrade your gear, spend skill points down a talent tree, and unlock the next thing on the roadmap. A bad run still moves you forward.
📈 THIRTY LEVELS, THEN ENDLESS
Thirty hand-built levels, each with its own layout, its own waves, and its own way of going wrong. Clear them and endless mode is waiting to find out how far you can actually go.
📱 BUILT FOR ONE HAND
Portrait. One thumb. No timers, no energy bars, no waiting. Play a level on the bus and put it down.
NO ADS. NO PURCHASES.
No advertising, no in-app purchases, no accounts, no sign-in. You get the whole game.
Good luck. They're already at the gate.
Monsters are coming for the castle. Grab a weapon and don't let them through.