EdgeTigator is a real-time computer vision tool that transforms your device camera feed into a structured, edge-based visualisation with optional SLS-style body tracking.
Unlike traditional camera filters, EdgeTigator performs live image analysis on the data of each frame, extracting structural edges and motion-defined shapes using advanced computer vision techniques. This creates a high-contrast, wireframe-style view of the environment that responds dynamically to changes in the scene.
🔍 Core Features
• Live Edge Detection View
Highlights structural outlines of objects and environments in real time.
• SLS-Style Body Tracking (Optional)
Detects and tracks body movement using pose landmark analysis, rendering a skeletal overlay with joint markers and head representation.
• Adjustable Vision Controls
Fine-tune edge sensitivity, blur, dilation, and colour output using live sliders.
• Multiple Visual Modes
Change edge and skeleton colours for improved visibility in different environments.
• Screen Recording with Audio
Record your session directly to the device gallery, including microphone audio.
• Optimised for Real-Time Performance
Built using efficient on-device processing for smooth, low-latency visualisation.
🧠 How It Works
EdgeTigator uses real-time computer vision algorithms to analyse contrast, gradients, and motion in the camera feed. Human body tracking is performed using pose landmark estimation rather than simple overlays or filters, allowing the skeleton to respond naturally to movement and position within the scene.
All processing is done on-device — no cloud processing, no data upload.
📱 Use Cases
• Experimental visual analysis
• Creative video recording
• Motion and movement visualisation
• Research and educational demonstrations
• Paranormal-style investigations and exploration
🔒 Privacy
EdgeTigator does not collect, store, or transmit personal data.
Camera and microphone access are used solely for live processing and optional recording.
⚠️ Notes
• Performance may vary depending on device hardware
• Not all devices support the same frame rates or resolutions