
Kevin R
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There's a burnout that applies when you get money faster if you just stop playing the game for 2 hours and return, stop, repeat, rather than just playing the game. The early stages of the game are addicting, but when everything becomes stupidly expensive at an exponential rate, absurdly exponential, it's hard to interact anymore. Everything feels like a slog later on, gems are slowly appearing so you barely get to use cards, it's just not as fun as day 1.
33 people found this review helpful

Boomtron 2007
A simplistic gem amongst the trash of modern mobile games. There are no intrusive ads, because the only ads are optional for small rewards. There is no need for microtransactions, because the game is balanced around slow AFK and learning techniques over time. The UI does exactly what it needs to, and doesn't become a visual mess with flashing "Buy Premium" buttons, because the game doesn't expect it. Genuinely, I hope the devs find success with this title. It's a Cash Brick amidst the Shields.
1 person found this review helpful

Squirble Nurble
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Pretty enjoyable so far. Personally I'd enjoy some means of directly interfering with the balls, such as a bumper of some kind, but I'm also not usually one for idle games and do not claim to represent what other players would like. It would be nice to see more level variety, but I imagine that's already being worked on. Additionally I only just did my first prestige, (which you reach fairly quickly) so I could just be looking for features already in the game, that I haven't unlocked yet.
3 people found this review helpful