
El Rexet
A fun concept with mediocre execution. The difficulty curve is too sharp from act 2 to act 3 which requires a lot of grind. The gacha-esque system for powers is awful without any player agency over what powers we get. Boss gauntlets are fun when it's a continuation of the game, so that a player is familiar with the bosses beforehand. When you need to beat the same 5 guys to practice/learn a boss just to die in 5 second it isn't fun, it's tedious and disheartening.

ZervZ Titiwat (Au)
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The Games itself have a nice concept. but the difficulty is too much. I knew it meant to be grind, but when you need to do the same content without a progression is madness. Look, if I'm a bad player. I always lost on the 1st boss I only get 10pt. You need to grind for 150pt. to have a first upgrade. And even after the upgrade, your shape doesn't feel any better than before... I think you need to rebalance things a little bit, like Dash should provide i-frame too. something like that.
1 person found this review helpful

Nathaniel Ampuyas
I love the style of the game along with its boss rush gameplay, a few things I can recommend is adding multilayer (pvp/pve), adding a boss intro, and a boss pointer for when it goes offscreen. A small bug that I noticed is when the menu music wouldn't stop playing even though I'm already fighting the boss. Id love to share this with my friends if this had multilayer.
1 person found this review helpful