Chainbreaker is a physics chain fighting game — a chain breaker in the oldest sense. Your weapons are two god-forged chains, simulated as real ropes with sag, mass and momentum, and every gesture you draw is answered by an arena full of ragdolls.
FLICK, WRAP, LASSO, YANK
Flick a chain and it cracks like a whip. Wrap a pillar and slingshot around it like a grappling hook. Lasso a brute and yank him into his friends. Tether two foes together and let the physics write the joke. Nothing is canned: this is a ragdoll physics fighting game where the ropes are simulated, the enemies have real mass, and no two hits ever land the same way.
ANIME SPECTACLE, ZERO GORE
Cel-shaded, animation-first combat, played half for spectacle and half for laughs — funny physics by design. Enemies burst into embers, sparks and shards: stylized cartoon impact, no blood, ever.
RUNS THAT FIT IN A POCKET
Cold start to combat in under ten seconds. An arena run is three to five waves in two to four minutes; chain runs into a full circuit like an arena roguelite, take on the daily arena, and climb the leaderboards. Every run ends on a style rank and an ember payout — and a great run ends with an auto-captured clip, ready to share.
THE FORGE
Spend embers between runs to temper your chains at the Forge — new looks, new tricks, new physics to abuse.
FREE, AND HONEST ABOUT IT
- The first biome, the Emberdeep Foundry, is free.
- One purchase unlocks every biome beyond it, all the way to the final sanctum. It is one-time and permanent — never a subscription — and it restores on a new device.
- No ads. No energy. Nothing consumable for sale.
If you came looking for a whip fighting game, a kusarigama fantasy, a chain weapon game, or just eight seconds of perfect slapstick — the chains are waiting.
Break something beautiful. Questions or ideas? dev@adelyons.com