Age of Towers: Rise of Eras is a tower defence campaign — plus an endless survival mode — that runs entirely on your device.
Twenty-one hand-built levels carry you from flint and timber to the crowned keep. Every campaign map is authored, not generated — forks, river crossings, three-lane gates and ring roads, each with three stars to take off it. When you have had your fill of the campaign, Endless mode keeps sending waves until you fall.
ADVANCE THE AGE, CHANGE THE WAR
Each age rebuilds your arsenal:
• Stone — timber palisades and the first drilled bowmen. Unlocks the Archer Tower.
• Bronze — cast metal, harbours and the first siege answers. Unlocks the Cannon Tower.
• Iron — cold steel, deep mines and enemy shamans that heal. Unlocks the Magic Tower.
• Medieval — banners, gatehouses and the long war for the crown. Unlocks the Ballista Tower.
Advance mid-level and the ground itself changes: new terrain, new resources, and a free permanent upgrade for any tower already at maximum level.
BUILD, COMMAND, DEVELOP
Build four tower types, each gated behind an age and each with its own upgrade path.
Command the battle directly — call down Fireball for armour-ignoring burst, or Frost Nova to halve a wave's speed. Summon Militia and Archer Squads to physically hold a lane while your towers reload.
Develop your settlement: raise a Church for +15% tower effectiveness, a Hospital for sturdier reinforcements, and a University to open a six-node research tree.
ENDLESS MODE
Two survival maps where the waves never stop. The curve is the campaign's own — the same wave budgets and boss beats — extended past the last authored wave, so it escalates the way the campaign taught you rather than turning into a damage-sponge contest. Your best wave is kept for each map.
Endless Meadow is free. Endless Iron Pass, with its two attack routes, comes with the Full Campaign Unlock.
TEN THREATS, EACH WITH AN ANSWER
Flyers that ignore your walls. Brutes that shrug off arrows. Shamans that heal the rank behind them. Siege engines that cost you five lives at once if they reach the gate. Nothing on this road is unanswerable — but nothing is answered the same way twice.
IT NEVER PHONES HOME
Age of Towers contains no networking code beyond Google Play's own purchase and billing plumbing. Not disabled, not opt-out — the game itself never makes a network request.
• No analytics or crash reporting
• No ads, ever
• No accounts or sign-in
• No tracking, no advertising ID
• No third-party SDKs
Your campaign, your settings and your stars are stored on your device and go nowhere else. The only time the network is used is when you choose to buy or restore the campaign unlock — and that exchange belongs to Google Play, not to us.
WHAT IT COSTS
Chapter 1 is free: six levels, the full Stone Age campaign, archer towers, spells and reinforcements — plus the Endless Meadow survival map. Every core system, not a trial build.
The Full Campaign Unlock is a single purchase of €4.99 incl. VAT. No further costs. It opens Chapters 2–4 — the remaining 15 levels, the Bronze, Iron and Medieval ages, the Cannon, Magic and Ballista towers, and the Endless Iron Pass map. One-time purchase, yours forever.
No subscription. No consumables. No loot boxes. No energy timers.
Total price €4.99 including 19% German VAT, for the German Play Store. Google Play is the seller of record and accounts for VAT in your country, so the applicable rate — and therefore the final price — differs by storefront. The price shown in Google Play at the time of purchase applies.
Phone and tablet.
21 levels, four ages, endless waves. No ads, no accounts. Chapter 1 free.