Hold to rise. Release to dive. That is the whole of it.
SkyForge Rush drops you into the smoke above a sky-borne foundry, piloting a
molten-hearted glider between colossal forge pillars while the world scrolls
faster and the gaps close in. Gather ember shards for bonus score, ride the
thermals between towers, and see how far you can push a single run before the
forge claims you.
FORGED FOR ONE THUMB
A single touch is the entire control scheme. No buttons, no menus mid-run, no
tutorial to sit through β the first tap launches you and the difficulty rises
with your score, not with a level select.
BUILT TO BE LOOKED AT
Hand-painted parallax skies, floating foundry districts wreathed in smoke,
molten pillar caps that drip and glow, ember particles, camera shake on impact
and a full forged-metal interface. Every frame is painted art, not primitive
shapes.
FAIR BY DESIGN
No in-app purchases, no account, no sign-in, no paywall. SkyForge Rush is free
and supported by advertising: one banner on the menu, and a short full-screen ad
after every third run. Never mid-flight, never between you and a retry. Where the
law requires it you are asked about ad personalisation on first launch, and you
can reopen that choice any time from the About screen.
SOUND AND FEEL
A looping forge ambience, thruster and ember cues, and haptic feedback tuned so
a light tick never lands as a full-strength buzz. Sound, music and haptics each
have their own toggle, and haptics hides itself on devices without a vibrator.
Chase your best score. That is the game.
An AMCRAFTS game.
One-touch flight through a burning sky forge. Thread the pillars, chase embers.