Everyone gets one wall of the same polygon. Eight players, eight sides — and the
ball comes at all of you at once.
Miss it twice and your wall shatters. The arena immediately closes the gap and
comes back as a smaller shape: an octagon becomes a heptagon, then a hexagon,
and the survivors are pushed closer together with less room to cover.
It does not politely wait for you. The ball speeds up on every return, a second
ball joins about a minute in, then a third, and they keep coming. Later the
whole arena starts to shrink. Nobody survives on reflexes alone.
KNOCKED OUT? YOU ARE NOT A SPECTATOR
The dead run the hazards. Aim anywhere inside the arena and drop one:
• PEG — a bumper that kicks the ball off at a hard angle
• WELL — bends every ball that passes near it
• SPIN — a rotating bar that throws the ball across the board
You cannot drop one inside a living player's reach, and there is a cooldown
between them. Losing early changes what you are playing, not whether you play.
TWO WAYS TO PLAY
• CLASSIC — eight players, eight walls
• ARENA — up to twenty players around a ring core
PLAY WITH ANYONE, IN SECONDS
No account. No sign-up. Open the game, send one link, and you are both in the
same room. Bots fill any empty walls until people arrive, and anyone can join a
round already in progress. Cross-play with friends on phones, tablets and
browsers in the same match.
CONTROLS
Drag anywhere on the screen — your paddle follows your finger along your own
wall. Your wall is always drawn at the bottom of your screen with your name
beside it, however the arena is turned for everyone else.
The ball takes the colour of whoever hit it last, so you can always see whose
rally it is and who is about to be in trouble.
Optional cosmetics — worlds, paddle skins and trails — support development.
Nothing you can buy affects play: the game is the same for everyone in the room.
Last side standing. Eight players, one ball, and the dead sabotage the living.