Sort Rush puts a row of empty bins at the bottom of the screen โ maybe four or five of them, each marked with a colour label like red, blue, green, or yellow. Then a stream of small coloured blocks starts tumbling down from the top, one after another, in a random mix. Your job is to drag each block and drop it into the bin that matches its colour.
Sounds easy, right? But the blocks keep coming at a steady pace, and they don't wait for you. If a block reaches the bottom without being sorted, it disappears โ but that counts as a miss. You only get a certain number of misses per level, maybe five. Hit that limit and the level ends right there.
Each bin has a limited capacity โ say, eight blocks. Once a bin fills up, you can't drop any more blocks of that colour until the level clears or you trigger a โdeliveryโ โ which happens automatically when all bins are at least half full. At that point, the bins empty out, you get points for everything you've sorted, and a new wave of blocks starts falling.
Here's where it gets tricky: the blocks don't just stay still once dropped. If a bin gets too full, blocks start stacking up and might spill out if you drop another one in too quickly โ that costs you a miss too. So you have to watch the capacity and sometimes deliberately drop a block into a different bin? No, you can't โ it only accepts matching colours. So you're stuck waiting for the delivery if a bin is near full, but the blocks keep falling.
Each level gives you a time limit โ maybe 45 seconds โ and you need to reach a target number of successfully sorted blocks. You can't slow down or pause. Later levels add more colours (up to six), shrink the bin capacity, and speed up the falling blocks. Some blocks are โwildโ and can go into any bin, but they're rare.
No powerโups, no extra lives, no hints. Just your finger dragging blocks left and right, trying to keep up with the flow. It gets frantic, but it's always fair โ you lose because you were too slow, not because the game cheated you. ๐ฅ๐ฆ