SlideBlocks

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Content rating
Everyone
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Content rating
Everyone
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About this game

Rows of colored blocks keep pushing up from the bottom of the board. Your job
is simple to learn and hard to put down: slide the blocks left and right to
complete a row. A full row clears instantly, everything above drops down, and
you buy yourself a little more space.

The twist is what happens between rows. A block only falls when there is room
for all of it - a four-wide block will sit stubbornly on top of a single-cell
gap, while a one-wide block slips straight through it. Every gap you leave has
to be plugged with a piece that actually fits, so the board slowly turns into a
puzzle you are solving against the clock.

Keep clearing and the combo streak builds: every row you clear within five
seconds of the last one pushes the multiplier higher, up to 3x, with escalating
popups, bursting debris and screen shake to match. Blocks fall under real
acceleration and squash when they land, so a piece dropping five rows arrives
with a thump. The preview strip under the board always shows exactly which row
is coming next, so a run that ends is a run you could see coming.

FEATURES
- One-finger controls: drag a block left or right, that's the whole game
- Blocks fall only where they actually fit - narrow gaps need narrow blocks
- Combo streaks: chain your clears within five seconds for up to a 3x score
multiplier
- A "Push" button to pull the next row in early for bonus points when you're
feeling brave
- Next-row preview so you can plan instead of guess
- Rising speed: 4.5 seconds a row to start, down to 1.5 by level 11
- Watch a short ad to continue once per run when the stack hits the top
- Local high score, best combo and level tracking - no account, no login
- Clean dark theme, plays fully offline

How long can you hold the line?
Slide blocks left and right, complete rows, and hold back the rising stack.
Updated on
Sep 17, 2026
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What’s new

First public release of SlideBlocks: rising-row slide & clear puzzle with an 11-row board, combo streaks, pause menu and one Continue per run.