![](https://play-lh.googleusercontent.com/a-/ALV-UjUZghOsVs_tbzl-8sQOzcdHQHRiFp4qOwYHT4E_hdi-PemYJbxq=s32)
Cup
I've played for a little while, and it is what it says it does but the "idle" part seems too obscure to say the least. They just gave me a 2x prestige/rebirth value when I left for like 10 minutes. I haven't gotten no ads whatsoever which is a massive plus, the game feels more fast paced so it isn't as boring. To recite, the only thing I'm confused with is the idle mechanic of the game.
24 people found this review helpful
![](https://play-lh.googleusercontent.com/a/ACg8ocLE8tM8wxZJWJ8XsyL2rf-CKKJ-pOSW7MWrNk5amYQzQh3QDQ=s32-mo)
David Kelly
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Offline 'progress' randomization is horrible when it even manages to function. The game 'needs' an internet connection for some reason. First world has a solid progression until the last little bit, and not in the normal incremental sense. There's little to no personally styled progression; you choose nothing, it's all random, and it does not feel evenly balanced within that randomness. The game has a neat concept but rather than adding depth, the maker slapped in more worlds.
35 people found this review helpful
![](https://play-lh.googleusercontent.com/a/ACg8ocKEA1un8lnYVVc6d1fdUhI1kFN2W3VCQr1EfqzqGZVqoQAUogw=s32-mo)
Jason B
Progression is entirely RNG-based as you don't have any control over what gets upgraded. This is made worse by how the game handles numbers during the part where you're calculating the meaning of life (end of day 1 or 2) because you hit a point where you've got 27 possible things for a prestige to buff, and only like 3 will actually help you, so you have a 1/9 chance to progress at all. The only thing saving this game from a one star is no ads.
11 people found this review helpful