Ridiculous aliens invade the wilderness. The forest falls first, and a squirrel decides enough is enough.
Swipe to move: the shot fires automatically, at a fixed rate. Dodge, line up enemies, and blast them away in a shower of acorns. Each wave arrives from the top of the screen with its own unique movement: the dashers, the spitters, the zigzags—and, at the end of the world, a boss with a full health bar.
A single health bar, no second chances: when it reaches zero, you restart immediately. Levels last two to four minutes, giving you plenty of time to replay the one you just failed without anyone asking you to.
The score rewards precision: each enemy earns points, close kills increase your combo, and narrowly missing a projectile grants a dodge bonus. The highest score of each level is recorded.
TWO ANIMALS, TWO WAYS TO PLAY
• The squirrel: fast, agile, acorns that fly straight.
• The hedgehog, unlocked by completing level 2: slower, more resilient, berries that hit harder.
THE FOREST, FIRST FRONT
• Three scripted levels in the deep forest, then the corrupted forest.
• A boss in the clearing, with a single pattern to read and learn.
• The next level is unlocked by completing the previous one.
• More wild worlds will arrive in future versions.
OFFLINE, WITHOUT ASKING
• Instant control: one finger, one gesture.
Playable offline, anywhere.
No ads, no purchases, no account.
No data collected: your progress and scores never leave your phone.
The interface is in French.
Aliens invade the wild. A squirrel retaliates with acorns.