This is a regiment-level stimulation of Operation Olympic, the battle that never happened, and it's got all the features you love in this series and more, such as engineer units and aircraft carriers. Logistics plays a part as always, with supplies for the ground troops and fuel for the naval units needing to be brought in. I definitely like having the engineers clear terrain and build roads; it makes shuttling units between the front line and hospital so much quicker.
With continuous improvements the Conflict Series gets better all the time. Easy to play, yet complex in scope, make no mistake, these are the best war games for Android anywhere. Invasion introduces engineering units and Joni's best maritime units yet.
It's OK. Still a few bugs to eliminate, but Joni does a great job of continuously improving his games. The battle is never really in doubt. You'll take the island eventually so it is essentially a race against time campaign. I played with the naval option on, but probably won't in the future as I don't feel like it really added anything to the overall gameplay.
I'm impressed.. Just started the game.. I will update my review after playing a while.. I think Joni outdid himself on this one.. Looks really good so far
A return to form from Joni. All his games are excellent but some stand above the others this is one of them. Another what if scenario. There is a lot going on here so keep your whits about you and good luck
+ Air force unit blocks enemy from strafing nearby units
+ Setting: Black cloud over unseen enemy hexagons
+ Setting: Confirm moving unit into a hexagon which already has units
+ 2 units per turn can re-embark from city (move from land to water)
+ Icons improvements
+ Combat: Amount of support from nearby units varies more based on HP
+ Combat: Random element of the formula is less volatile
+ Supply Ship: More supplies per ship over time
+ If fatigue 100% FA marker turns into XX