Rommel and Afrika Korps is a turn based strategy game which takes place in the North African theater during the Second World War.
After the Italian forces collapse in the North Africa, German HQ sends in German reinforcements - led by the famous Desert Fox Erwin Rommel. Soon German Africa Corps (known in Germany as Deutsches Afrikakorps, or DAK) springs from assumed defensive setup to a lighting fast attack across the barren desert area. In spite of serious logistics challenges caused by the over-extended supply lines, Rommel manages to threaten the British strongholds of Cairo and Alexandria. During the North African desert campaign both sides are forced back and forth several times, but eventually the Axis supply troubles combined with Allied aerial superiority spell the end of Axis adventure in Africa. Can you do better?
If you want to test the game mechanics of Rommel and Afrika Korps, a free 15-turn version of Rommel & Afrika Korps is available http://bit.ly/17cnu8R
+ Historical accuracy: Campaign mirrors the historical setup, including some of the related events, as Operation Flipper, Bardia Raid, sand storms, less than perfect collaboration with Italian troops.
+ Experienced units learn new skills, like improved attack or defense performance, extra move points, damage resistance, etc.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
Supply Rules: To keep your armored and motorized divisions on the move you must use Fuel Trucks to transport fuel from Fuel Depots to front line units. Fuel Depots can be refueled only from El Agheila (unlimited amount) or Tobruk (limited amount). Meanwhile only El Agheila and Benghazi provide food supply, so units must have a route to either of these cities after the British forces have moved.
How to Win: In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.
Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!