Uses same basic system as Eastern Front, but at a higher level, quicker play smaller grid and less resource mgmt to deal with. As in all games from this designer, nice straightforward UI and competent AI. No ZOCs as in old Avalon Hill games. Biggest frustration is that combat results calc is a black box. You seem to get a big bonus the first 5 turns or so and then attacks that used to work will often fail with no real explanation of your battle odds, making strategic calculations very difficult, and you can't afford mistakes so this is a major difficulty. The developer puts a lot of effort into it and is responsive to online discussion. But the game system isn't quite what I look for in a strategy wargame. Still, as Android games go, it has a lot going for it and is better than most of what is out there in this type of game.
Where is the artillery on the Eastern Front that is very very important and where is the air War?
Excellent game, easy and fun to play 👍👍👍👍👍
The newest update has made the game the most realistic it has ever been
My favorite playstore game behind hearthstone
No "undo" and cheating AI will ruin your day Joni replied that there are many reasons for the lack of an "undo" function, chief one being cheaters using it to get ahead in the Hall of Fame (HoF). He claimed this has happened in earlier games. The additional memory could also crash older versions of Android. To avoid careless fingers, he suggested changing to a bigger hex size, and set "Misclick prevention" to "Very aggressive". The game will supposedly ignore any touch between 2 hexes in this setting. However, after playing for a month, I found there
+ Floating Zoom buttons on game screen
+ Setting: Black cloud over unseen enemy hexagons
+ Removed rarely used decorative settings (optimizations)
+ Intelligence: Setting: ON/OFF switch
+ New background pattern #15
+ Icons improvements II