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About this game

Combo Mitts is pad work on a phone. The coach calls a combination -- jab, cross, left hook, uppercut -- and the pads light up in the order he called them. Your job is to hit the right zone in the right sequence before the window closes.

What makes it demanding is that the call comes as a sequence, not one punch at a time. Three-punch combinations arrive faster than you can consciously parse, so you stop reading and start reacting, which is exactly what the drill is for in a real gym.

Every hit is measured in milliseconds from the moment the pad lit, and the score splits into three numbers that do not move together: accuracy is whether you hit the right pad, speed is how fast, and power is how cleanly centred the tap landed. A fast sloppy round and a slow precise one score very differently.

Three modes: pad rounds with a coach calling, speed boxing where the pads come as fast as you can clear them, and shadow work with no pads at all, just the rhythm.

A thirty-second personal best table is the number people actually chase.

Combo Mitts is fully offline. No account, no purchases, no ads mid-round. Just a call, three pads and a hand that is already moving.
Hit the pad the coach calls, in the order he calls it, fast.
Updated on
Sep 6, 2026

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