This game is AMAZING. Hands down best pixel dungeon variant, bar none. Signifcantly different than similar games, this one is distinct, and robust (love how you can search bookcases and find scrolls sometimes!) Frequent updates, and challenging yet not impossible gameplay, make this one of my favorite games. So far, beaten every class on normal difficulty (scholar took me the longest with much yelling at succubi). Keep it up dev!
its really good, and alot easier than the others. most of the bosses are pretty easy and i like the game alot. acolyte is pretty hard, but i managed to beat the game on imposible with all four classes. thanks for the grrat game, looking foward to future updates.
5 star PD mod, but I like the convenience of being able to save when I want to, so I docked a star, otherwise, probably the best PD mod in the store. Edit:@considered hamster personally I think it's restrictive not to give that option, but that's my opinion and you have yours. I'm happy to agree to disagree :) It doesn't mean I dont like your mod, I really do, I'd just like it more if I had control over my saves, that's all.
An excellent game with additional features that are welcomed. I think however that some features need to be implemented like mimics dropping more than just gold and higher level items before boss fights. Otherwise one is at the whim of variance. Feels like I have to roll and see what items I get to win, not on my own merit. The black goo feels a little too tanky as well.
What's the point of adding ranged weapons if half the enemies attack from range? Add an ability to advance while blocking with the shield. Enemies get too many free hits otherwise since breaking line of sight to pull doesn't work in this version.
I have a question about this great game... If I have 2 ring that are lets say level 0 would that double the effect or increase it or is it basically useless. Edit: The two rings are ring of shadows in my case.
Version 0.3.0c is here! Most changes are mentioned in the game. Also, PLEASE READ:
1. Localization WILL be implemented, but this will happen only after I will bring subclasses back (which means that it will happen only after the update 0.4.0).
2. Multiplayer WILL NOT be implemented, never. This is due to how problematic it would be to make it work properly with current game mechanics.
I will NOT change these decisions. Thank you for understanding. Good luck!