Drag your thumb across the screen and the whole crowd of skeletons slides with it.
The road ahead splits into 3 signs: +24 troops, -12%, -59%. Read them fast, because the wrong one costs you half the squad before the next corner. On the worst gates every sign takes something, and the job is spotting which one hurts least.
Your skeletons shoot on their own. Crowd size is the only stat that matters: lose everyone and the run ends there.
WHAT COMES AT YOU
Monsters walk into your fire. Runners break out of the pack to reach you first. Tanks shrug off the opening volley. Swarmers land in a block. Every level ends on an armoured boss with a health bar across the top of the screen.
BEFORE THE RUN
Draw 3 enchant cards and keep 1: Sharpness, Piercing, Critical, Chains, Fire Aspect, Multishot, Thundering, Exploding, Radiance or Soul Siphon. Each goes up to level 3 and lasts until the level ends.
MID-RUN
Rocket, Freeze, Airstrike, Shield, Magnet and Reinforce sit at the bottom of the screen waiting for a tap. Electric, Ice, Poison, Smoke and Hypno ammo drops on the road once you have won it off the prize wheel.
BETWEEN RUNS
Coins recolour the crowd across 49 skins, buy 4 permanent upgrades, and pay for a wheel spin at 800 a go. 73 awards tick over while you play, and the 12 hardest each hand you a skin nobody can buy.
Levels are generated, so the road keeps scaling and never runs out.
One banner ad. Rewarded videos only when you pick one, for a revive or a bonus. No interstitials and no in-app purchases.
Character models by Kingillager, used under CC BY 4.0.
Drag to steer your skeleton crowd. Read all 3 gate signs, then break the boss.