Pull back. Judge the wind. Bring the walls down.
Catapult Kings is a turn-based artillery duel. You and the fortress opposite
take it in turns, one shot each, across a hillside that remembers every
impact. No twitch reflexes — just the oldest problem in gunnery: how hard,
how high, and how much will the wind take it?
AIMED THE WAY ARTILLERY ACTUALLY IS
Drag anywhere to pull back, release to fire, then read the correction. Every
shot reports where it fell — "78 LONG", "15 SHORT", "ON TARGET" — and its arc
stays on screen as a fading ghost trail. Adjust and fire again. Hit Repeat to
put the next round exactly where the last one went.
YOU ALWAYS SHOOT FIRST
No battle is ever decided before you have played it. You take the opening
turn of every fight, and the enemy's first shot is a ranging shot. You will
never lose a level to a salvo you had no chance to answer.
EIGHT WEAPONS, AND EVERY ONE GOES TO THE FIELD
Slingshot, hunting bow, crossbow, ballista, catapult, field cannon,
trebuchet, bombard. Each carries its own rounds, and choosing which to load
is part of taking the turn. The heavy tiers hit hardest and shrug off a
crosswind — but a bombard carries three shots, and the slingshot you fall
back on does a tenth of the damage. Spend the big one on a range you have not
found yet and the battle gets away from you.
FOUR ENDLESS LADDERS
Recruit, Soldier, Warlord, Legend. Difficulty is not just more enemy health —
each rung changes how accurately the enemy aims, how hard it hits, how much
the wind pushes your shot around, and how much of your own arc you get to
preview. On Legend there is no aim guide at all. Every ladder is endless and
tracked separately; levels are generated, never repeated.
TEN SIEGE ENGINES TO BRING DOWN
Bowman outposts, bolt ballistae, siege towers, cannon wagons, mortar pits,
armoured rams, twin ballistae, great trebuchets — and a Warlord's Throne
every tenth level. Fortresses visibly lose chunks as their health falls. Crew
are thrown off their feet by a near miss and scramble back up. Craters stay
where you put them.
PLAYS ENTIRELY OFFLINE
Level generation, physics, progress and every one of the four ladders run on
your device. No account, no sign-in, no connection required. Put it on a
plane and it plays exactly the same.
ALSO
· Day and night battlefields, four terrain biomes
· Permanent upgrades — Power, Fortress, Precision, Fury, Fortune
· Ten honours to earn
· Ragdoll physics, destructible ground, an unreasonable amount of debris
Fire. Watch where it falls. Correct. Fire again.
Turn-based siege duels. Read the wind, bracket the shot, bring the walls down