A little hero hops in from above and bounces across the grid — tile to tile, lighting each one as it lands, each with its own colour, shape and tone. Watch the path. Then tap it back, exactly.
That's the loop. It gets long fast.
A HERO, NOT A SEQUENCE
Nothing just blinks at you. You are watching someone travel, so you remember a journey instead of a list. The path walks across neighbouring tiles in shapes you can feel — runs, arcs, mirrors, loops, zigzags. That is why it sticks in your head, and why it is still fair when it gets long.
HEARTS MEAN SECOND CHANCES
Three tries per run. A wrong tap costs one and replays the round — only your last heart actually ends things. Most games like it end you on the first slip. This one doesn't.
FAILURE WORTH WATCHING
Miss, and everything drops into slow motion: the camera pushes in, the screen flashes, and your hero hops over to the tile you should have tapped and nudges it. You always find out why you lost.
PICK UP WHERE YOU LEFT OFF
Every fifth round banks a checkpoint. Press PLAY and you resume at your furthest one instead of grinding round 1 again — or start fresh and take the whole climb.
GEAR UP FIRST
Landing tiles earns sparks. Spend them before a run on what you actually need: extra lives, extra peeks, a revive. Boosts last the run, so every start is a real choice.
ONE PATH A DAY
The daily challenge is seeded by the date — the same path for everyone, one life, no checkpoints, no gear. Play it every day to build a streak.
THE BOARD GROWS
3x3 becomes 4x4 becomes 5x5, and the colours grow from three to seven. Every round is a fresh path, so a bigger board never asks you to unlearn the last one.
JUST PLAY
No accounts. No sign-in. No connection required. Anonymous analytics are optional — switch them off in Settings.
Watch the path. Tap it back. See how far you get.