The fall line is the steepest way down a mountain. Follow it and you fly. Cut across it and you live. That choice is the whole game.
There are no lanes. You drag your finger and the skis bite the snow — lean hard and you carve a real arc; let go and gravity pulls you back down the fall line. Behind you there is an avalanche, and it never turns.
• Carve, don't steer. A clean turn costs you nothing. A bad line costs you everything.
• An endless mountain. Trees, rocks, ice, powder, slalom gates, fences, chairlift pylons and crevasses — plus deer and bears that wander across the piste.
• Jump and steer in the air. Ramps launch you; you still choose where you land.
• Power-ups. Magnet, shield and boost.
• Crystals buy skins. Six of them, and you earn every one by playing. Nothing is sold for money.
• Global leaderboard. Sign in with Play Games and your name goes on it.
• One optional ad per run can put you back on your skis. Only if you want it.
Portrait. One thumb.
Carve an endless mountain. The avalanche behind you never turns.