
A. K.
I'd say this is a proof-of-concept, not a game. There's one combat mechanic (a leftward, spiralling swing of your sword) and a few collectable abilities that boil down to well-oriented button presses. Once you get a hang of combat, it gets old extremely fast ー the experience consisting of repetitive fetch quests doesn't do much to capture the player's sustained interest, either. I really like the other games from this developer, I recommend you try those.

Harish Faqihuddin As-Sahmi
Cheff kiss. Maybe add multiplayer and/or longer campaign. Add more upgrades, challanges, puzzles, interactions, mechanics, etc. The possibilities and potential is very enormous on this game. Looking forward to it. The game is like hotline miami but medieval. Although not as intense. But again, that can be fixed in the future. A bit repetitive for now. But I am looking forward to updates.
1 person found this review helpful

Indredrium
Amazing actually, first time I played this I was confused on what to do and I messed up on the timing of swinging and failed couple of times so I uninstalled it, then when I picked up the game again it was pretty good and although the movement feels a bit weird and a bit slippery, you'll love this if you like hardcore and kind of rougelike games.
2 people found this review helpful