Great game, but the computer opponent is soooo slow. I thought the game had froze the first few times it happened
A very interesting game and surprisingly complex. It plays well, and I am thinking of making a board myself. To improve the game however I would reccomend the following; 1. When playing against human players add a notification system to pet them know when it is their turn. 2. Add a forfeit or draw button as it seems a situation of stalemate can be very possible. I play quite a few strategy games and in this one you really have to think quite a number of turns ahead.
Calling this game Fidchell is a little far fetched, given that the game play is more akin to Nine Man Morris than Tafl and given that there is a Fidchell Tafl variant already. This is Nigel Sucklings invention based on the interpretation of historical texts descriptions only. That being said, the game is fun. It is more akin to Nine Man Morris in game play, but rewarding all the same (Recommended). It would be great if it were possible to turn off the extra turn for capturing rule. This creates unbalanced game play. It would also be good if it had multiple AI levels like in the version of Tafl (Which is the best to date I've played (**Highly Recommended**)
Unique I'm giving it 4 stars for originality. Similar to Nine Men's Morris, but much more sophisticated. Graphics are pretty good too. My only gripe is with the rather weak AI - though, considering that (to my knowledge) this is the first electronic version of Fidchell ever, I can sympathize with the difficulties involved in writing an AI for a game of this complexity.
Oops AI is well.....flawed, if you work outside inward you WIN. Just thought you would want to know.
Game is good No issues with the game or the interface. But the AI is horrible.
- Slightly improved the performance of the AI
- The default time limit for the AI is now 10 seconds for each move again
- Removed some rare crashes