
Jean-claude Marra
gameplay is what you would expect. its decent, responsive and executed well. that being said, the card system is dumb, beyond dumb. in no world is this a good strategy for a game like this. hence why it hasn't gained traction. its a pay to win formula and its gross. also, you gain almost no gold from playing games. ive played 50 or so and I still dont have enough to buy a single champion. structure is horrible.
4 people found this review helpful

Knockoff “Saturday” Mjolnir
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I'm honestly having way more fun than I thought I would. I mean, I wouldn't say it's anything super impressive, but it's definitely adequate for a generic mobile moba and it has eaten up a lot of my time over the past day as a result. lol I just wish the tutorial had given me a way to obtain characters and skins as quickly as possible (for free). I like the look of that new magical girl skin and a couple of the free week characters are really fun. Also, a jungle explanation would be nice.
70 people found this review helpful

A Google user
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The heroes definitely need to be balanced. The controls need to be more responsive. There should be game modes other than custom game and ranked mode. Not everyone is interested in being a top player. The card system is a nice idea when done right..but by grouping players with others who have paid to play or who have been playing much longer, it becomes frustrating to the newer players. It's very difficult to advance in the tiers of ranked play due to ranked being the only real game mode. If there were a matched play mode, gold would be easier to accumulate, allowing us newer players to try better heroes. Overall, it's a nice idea for a moba, but you need to balance the heros and gold should be a lot easier to get. I've played every moba game on the playstore and this is by far my least favorite. For those gamers reading this, put your skill in Heroes Arena.
87 people found this review helpful