**Blood Night: Prologue of War**
When the crimson moon rises, the battlefield is no longer on your side.
This is not just another collection RPG.
On a battlefield where units move like chess pieces, **one decision per turn** can mean life or death.
A true **strategic chess RPG** begins.
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## ■ A Chess-Like Battlefield, Where One Move Decides Fate
This is not an auto-pathing (A*) battle system.
Units move by rules, like chess pieces, and the core of combat is built on:
**formation, distance, turn order, and turn management.**
Raw power alone won’t save you.
Victory is earned through **deck-building and decision-making.**
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## ■ Time Limit: End It Before the Blood Night Begins
Fail to wipe out the enemy within the given turns, and
**the “Blood Night” will begin.**
In that moment, the **crimson moon** descends upon the battlefield,
striking your own allies without mercy and tearing your strategy apart.
Hesitate, and you die.
This isn’t a fight you win “eventually.”
It’s a battle you must finish **right now, within this turn.**
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## ■ Steal Skills… And Rebuild Your Army
Steal skills from battle and **equip them onto other units.**
* Give a knight a healer’s recovery spell
* Implant defensive skills into an assassin
* Grant a mage a charging strike
Break the boundaries of classes,
and complete your own “forbidden build.”
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## ■ Collect 500+ Units and Forge Your Deck with Gear and Skills
Over 500 units, countless pieces of equipment, and endless skill combinations.
The moment you start collecting, the real game begins.
Who will you save?
Whose power will you steal and reshape?
Build a deck that can survive beneath the crimson moon.
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### Create the ending before the Blood Night arrives.
**Blood Night: Prologue of War**
Strategy is not a choice. It is survival.