Zoo Crush

Contains ads
Content rating
Everyone
0+
Downloads
Content rating
Everyone
Learn more
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this game

**Zoo Crush — Swipe, Match, Rescue**

Zoo Crush is a lightweight animal-themed match-3 puzzle built for short, replayable sessions. The core loop is simple: swipe to swap neighboring animals, form lines of 3 or more, rescue animals, and chain cascades for bigger combos before you run out of moves or time.

**Gameplay**
- A 7×7 board with 6 animal friends is the main play field
- Swapping two adjacent animals forms matches of 3 or more
- Each clear rescues animals and adds score
- Cascading drops and refills can trigger combo chains with bonus scoring
- A run ends when the rescue goal is reached or moves/time run out

**Goals & Limits**
- Default move limit of 30 per run
- Optional countdown timer of 180 seconds (toggle in Settings)
- Rescue goal of 24 animals to win the level
- Dead boards auto-normalize so a valid move always exists

**Assist Systems**
- Hint: highlights a strong move (rewarded ad)
- Shuffle: reshuffles the board once (rewarded ad)
- Undo: reverts the last move, limited free uses per run
- Rewarded ads can unlock Hint and Shuffle when you are stuck

**Player Feedback**
- Smooth tile movement, spawn, and swap animations
- Combo pop, score bump, and timer warning effects
- Invalid-move shake and dead-board prompts
- Haptic feedback follows the vibration setting

**Pages & Navigation**
- SplashActivity
- HomeActivity
- GameActivity
- HowToPlayActivity
- HistoryActivity
- StatisticsActivity
- AchievementsActivity
- SettingsActivity
- Secondary pages return to home, and the home page uses double-back to exit

**UX Notes**
- Pure multi-Activity navigation, no bottom tab structure
- Custom title bar on secondary pages
- Edge-to-edge adaptation for status bar and bottom system area
- Pause stops the timer and board interaction; backgrounding auto-pauses

**Ad Integration**
- TradPlus SDK integrated through an independent module
- Rewarded ads: Hint and Shuffle boosts
- Interstitial ads: game-over and game-exit transitions
- Undo is a free per-run boost and does not require ads
- Ad unit IDs are injected via local secrets; GDPR collection is consent-gated

**Technical Notes**
- Kotlin
- XML Layout
- ViewBinding
- MVVM-style state management (LiveData + ViewModel)
- Multi-Activity architecture
- Room persistence for history, statistics, and achievements
- SharedPreferences persistence for settings
- Java 17
- minSdk 26 / targetSdk 36 / compileSdk 36
- Android 16KB memory page alignment
- Release signing configured with local keystore and minify disabled
Updated on
Jul 12, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
Learn more about how developers declare collection
Data is encrypted in transit
Data can’t be deleted
Content rating
Everyone
Learn more

App support

About the developer
SMH GLOBAL SERVICES (PVT.) LIMITED
ahmadlxmn5678@gmail.com
Plot 51-C Jami Commercial Street 11 Mezzanine 01, DHA Phase 7 Karachi, 74400 Pakistan
+92 323 9636939

More by Sajjad55