ONE SWARM. EVERYONE. EVERY DAY.
Swarmdle deals the same twelve minutes to every player on Earth. Same weapon draw, same map, same two stacking modifiers, same wave timeline, same boss rotation. Survive the swarm, level up, evolve your build.
Then share a spoiler-free result and find out whether your friends played the
same draw better.
Reach twelve minutes alive and you can seal the day or keep going in endless
mode.
THE DAILY
Your first run each day is free, and your best run of the day is the one that
counts. Tomorrow brings a draw nobody has seen yet, including us: it is built
from the date itself, so the swarm you fight is the swarm everyone fights.
No accounts. No sign-up. Nothing to log into.
DESCENT
Descent is the campaign, and it does not reset you to zero.
Pick a character, drop into the dark, and push down through three strata: the
Shallows, the Weave, and the Maw.
Eight characters unlock through quests, each with its own starting weapon and
its own way to break a run open. Eight more weapons exist only down here.
FEATURES
- A deterministic daily run, identical for every player worldwide
- Twelve minutes start to finish, then endless
- Descent: a roguelite campaign with permanent progression
- Dozens of weapons and passives that evolve
- Stacking daily modifiers that change every day
- Four bosses on rotation
- Spoiler-free result sharing
- Local stats, streaks and achievements
ADS AND PURCHASES
There is exactly one ad in Swarmdle, and you choose when to see it.
Your first run of the day is always free. If you want to retry the day, one
optional video buys you five retries.
No banners. Nothing between runs. Nothing that interrupts a swarm.
One optional purchase unlocks Descent for good and turns off ads.
A daily survivor-like. Keep the swarm at bay.