EXIT INTERVIEW is an offline turn-based roguelike RPG where office bureaucracy has accidentally become a dungeon crawler.
Climb procedural departments, loot cursed office supplies, fight department-head bosses, and deliver your resignation to the CEO. No ads, no loot boxes, no energy timers, no subscriptions, no corporate wellness program pretending to be a reward loop.
You wake up at your desk. You don't remember how long you've been here.
BABEL Corp's org chart is vertical. Nobody remembers approving that, but the policy binder is taller than you and has teeth marks on it.
Every floor is a department. Every department is also, somehow, a civilization. Stone Age Accounting is below Medieval Compliance. Industrial Safety has been under review for eighty years. The snack machines require keycards. Everyone agrees this is probably normal.
Your resignation has been denied by six managers, three committees, and an automated HR portal that only accepts PDFs during a full moon. There is one remaining approver: the CEO.