Touch the board to aim. The cannon points where your finger is, and how far out you reach sets the power: slide out for a hard shot, ease in for a soft one. Let go, and watch it work.
CLEAR THE BLOOMS
Every bloom on the board is a target. Clear them all to win, and the last few pay up to ten times, so the finish is where the score is.
CATCH IT AND KEEP IT
A basket drifts along the bottom of every board. Drop a ball into it and you get the ball back, so a shot that looks lost can pay for itself.
FIVE MASTERS, FIVE POWERS
Light a power gem and your next shot is armed:
• NOVA splits one ball into five.
• BLAZE sets fire that spreads peg to peg.
• QUAKE puts a guard over the pit.
• CLOVER widens the basket and makes every hit pay more.
• LUNA brings lost balls back from below.
SIXTY STAGES, SIX WORLDS
A campaign of sixty stages across six worlds, plus 29 free-play boards you can take on with any Master. Campaign boards are fixed, so a retry is the same board: learn it, then come back for the third star.
READ THE BOARD AT A GLANCE
Blooms, sparks, power gems, bombs and score coins each have their own shape, so the board stays clear at a glance, even if you don't see colour the way most people do.
• Calm music from real sheet music, played in a different voice in every world.
• Every layout is generated from a formula, and a bot plays the whole campaign before anything ships.
• No ads. No in-app purchases. No account. Plays offline.
Aim the cannon, bounce the ball, clear every bloom across 60 stages.