Pixel Soldiers: The Great War

In-app purchases
1.75K reviews
Content rating
Everyone 10+
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About this game

Pixel Soldiers: The Great War is a simple to play, but difficult to master turn based strategy game set during the First World War. You will choose to command the armies of either the Entente (France, Britain and Russia) or the Central Powers (Germany, Austria and the Ottoman Empire).

You will fight from 1914 to 1918 on the Western Front and Eastern Front. You will land on the beaches at Gallipoli, desperately hold or seize the important city of Verdun and try to achieve a breakthrough on the Somme.

This game is the fourth entry in the Pixel Soldiers series. Previous games: Pixel Soldiers: Waterloo, Pixel Soldiers: Bull Run and Pixel Soldiers: Gettysburg.





*Transilvania Campaign


*Villers-Bretonneux (The first tank v tank battle in history)

*Command your armies with ease.

*Difficult to master in-depth strategy.

*Play against an intelligent AI opponent or another player on the same device.

*Morale system: Units that take casualties may go into disorder or break and run depending on their morale.

*Includes Entente and Central Powers campaigns, with historical scenarios throughout World War 1.

*Many different nations, types of units and weapons, complete with individual uniforms.

*Sandbox mode (available soon)

*Force the enemy from a position with a bayonet charge

*Amphibious assaults

*Create trenches

*Deadly machine gun posts, heavy howitzer artillery and field guns


Use the terrain to your advantage: Keep vulnerable units behind ridges or hide them in the trees. Protect vital mountain passes, river crossings, towns and forts.

Will you push your troops forward and seize the initiative? Or will you set up a defensive line, await reinforcements and let the enemy come to you?

These and many more questions you will need to ask yourself. There are many ways to win the game.

Tap to select a unit. Tap again to move or attack!

Long press on a unit or tap a unit's description to see more information

Pinch zoom in and out of the battle to get a better view.

Long press anywhere to check line of sight.

These are the basic controls to get you started. There is also a tutorial that can be accessed at any time.

I want this game to be as good and as fun as it possibly can be so if you have any questions or ideas let me know! Email me at jollypixelgames@gmail.com
Updated on
Nov 20, 2021

Data safety

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1.75K reviews
Ryan Hynes
July 22, 2022
Simple, but it does make you think! I can spend forever on this. Diverse units, good concepts. This game has a little "friction of war" like when it turns nights and units randomly getting disorganized when you move them, or charging an enemy can fail. Adding weather would be a great dynamic. I think that adding some battle field wear would be great too! Like craters where artillery has been shot, similar to little pixel bodies on the battle field
10 people found this review helpful
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Jolly Pixel
August 20, 2022
Interesting ideas, thanks.
April 18, 2022
It's what it says it is, it's a simple pixel WW1 turn based game. Good for all ages and is not difficult to grasp by any means. While nothing particularly stands out in this game, it has good diversity of units and mechanics. I hope to see some changes and additions like weather or maps maybe some new units. I think a pixel game like this based in WW2 would be well received.
16 people found this review helpful
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A Google user
February 28, 2019
I never buy phone games, but I'm glad I made an exception. The graphics may not be the most extraordinary, but still have a very endearing style. In addition, the user interface has pretty much all of the quality-of-life features you could want. The game really fun to learn and rarely gets tedious. If I had any criticism, it would be that there is no "stay held" option for a unit, so units in stationary roles have to be manually told to hold every turn Edit: (LOS is fine on second inspection)
22 people found this review helpful
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Jolly Pixel
February 28, 2019
Thanks for the review! Ah you mean like a fortify option? That's something I can think about. Would like to learn more about what's confusing about the line of sight mechanic.

What's new

2.43 Change Log
*Bulgarian Cavalry
*Bug fixes