Your planet is the last one left. Ring it with turrets, pick your build, and watch raiders get blown apart one voxel at a time.
VOXEL DESTRUCTION THAT ACTUALLY MATTERS
Every hit carves real geometry. Enemies lose chunks as you shred them, and your planet's health bar IS its crust - take too much damage and you can watch the surface disappear.
ROGUELITE BUILDS, EVERY RUN
Start with one of three weapons, then draft a new card every level. Seven weapons across six damage types - Physical, Energy, Frost, Flame, Electric and Corrosive - plus modifiers that stack into wildly different builds. Rare draws narrow to two cards, so the big decisions feel big.
TURRETS FIGHT FOR YOU
This is an idle game at heart. Your orbital ring auto-fires, so runs play out while you plan the next upgrade instead of fighting the controls.
PROGRESS WHILE YOU ARE AWAY
Patrol keeps earning for up to 8 hours offline. Energy refills on its own. Come back to a pile of scrap and spend it on what you actually want.
THREE UPGRADE LINES
- Commander levels for raw power
- Five turret systems, 200 levels each
- Eleven research labs with milestone unlocks at Lv.3, 6, 10 and 15 that change how a weapon behaves, not just its numbers
TWENTY SECTORS
Fifteen waves each, with elite waves every fifth and a boss to close every sector. Enemy scaling is steep - you will need the meta lines to keep up.
FAIR ABOUT THE MONEY
Published drop rates for every chest, readable in-game before you spend anything. Rewarded ads are always optional. Losing a run still pays out, and the failure screen leads with build advice instead of a sales pitch.
This is an open test. Things will change based on what testers report.
Defend a voxel planet. Auto-battle roguelite tower defense with idle rewards.