A TV station, late at night. 1998.
An old keycard turns up among his late wife's belongings. It leads Miles Mercer into this building — and while he steps into a sixth-floor restroom, the door locks from the outside.
A black crow scratched into the corner tile. A team photo in a locker where every smiling person wears the same bracelet. A "special broadcast" penciled in red at 2 AM on the schedule board. Floor by floor, it stops looking like coincidence.
"Miles Mercer 2: Dead Air" is a mystery escape room where everything in the room becomes a clue. A photograph, a trophy on the wall, a tape that should have been erased — the detail you walked past is the combination to the next lock.
■ How to play
· EXPLORE — Tap around each room to inspect it and collect items
· READ — Pull your next clue out of photos, notes and records
· COMBINE — Merge items into the tools you need
· ESCAPE — Open the locked door and descend one more floor
■ Three floors, and the truth thickens on the way down
· STAGE 1 — 6F, Sports Desk: locked in a restroom, meet the station's first wrong note
· STAGE 2 — 5F, Entertainment: trace a vanished late-night DJ through studios and dressing rooms
· STAGE 3 — 4F, Newsroom: buried stories, the director's safe, and one last way out
■ You'll love this if you enjoy
· Real-life escape rooms, mystery and occult thrillers
· Puzzles solved by observation, not by brute-force tapping
· Immersive one-handed story games
※ No need to play the first game — this one stands alone.
The answer you're looking for is already hanging on the wall.