Texas, 1997. A motel in the middle of nowhere.
You wake up locked in an unfamiliar room. Abducted by an unknown captor, you are Miles Mercer — and the only way out is up to you.
The door is sealed and there's nothing but desert beyond the window. But the room is full of forgotten junk — a paperclip, a cracked mirror, a dead battery. Don't overlook a single thing.
"Miles Mercer: Escape Case" is a science-driven escape room where everything you touch becomes a clue. Use real, middle-school-level science — light, heat, electricity, magnets, buoyancy, levers, sound, air pressure — to build gadgets, crack locks, and break out one room at a time.
■ How to play
· EXPLORE — Tap around each room to inspect it and collect items
· READ — Piece together scattered hints and notes to find your next clue
· COMBINE — Merge items into new tools and contraptions
· ESCAPE — Trigger your device, open the locked door, move to the next room
■ Three zones, one tightening chase
· STAGE 1 — The Motel: from the storeroom to the back exit, break out toward the gas station
· STAGE 2 — The Abandoned Gas Station: get the dead pickup truck running again
· STAGE 3 — The Desert Relay Base: send a rescue signal and escape the base
■ You'll love this if you enjoy
· Real-life escape rooms, mystery and detective stories
· Puzzles solved by principle, not by brute-force tapping
· Immersive one-handed story games
Observe. Deduce. Build your way out.
Can you escape the room?