It's not that hard to make a good tower defense game. But as far as I can tell these are the first guys to do one right for mobile. Encompassing all elements of types of grades and mazing, difficulty scales beautifully and there's a freemium option for noobs. Well rounded and recommended
Edit: ok, got it. I should be clearer, the "relic" tiles look a look like the normal unbreakable ones. Cannot collect relics. The encyclopedia doesn't help to know HOW to collect them. I assumed you had to build a turret on top of relic parts, but this never got me any.
Fun until it gets gimmicky. Too many TD games suffer from that problem. Sad to see this is one. Invisible enemies, immunity to traps, enemies that destroy your towers...there are ways to make a game difficult without cheap gimmicks. And the ooze enemies are totally overpowered. Forced to use diamonds on almost every level in Chapter 4. When I ran out, I uninstalled. I'm not going to pay to win.
Great game! It's difficult to find those nowadays. However, after the first 2 worlds/pages it gets pretty stagnant. I wish there were more upgrades. I'm bored. :(
This is a brilliant little tower defence game. Teaches you at a good pace and doesn't overwhelme yet is complicated enough to keep your interest throughout each new level. Only gripe is the flashing ads at the bottom, it wouldn't be so bad if they were static but the flashing is very distracting.
This is a pretty fun game with some originally, which is hard to do in this genre. The gameplay is fairly unique too, with some nice little touches such as being able to link turrets to boost their abilities. If I had one grumble, it's that the ads at the bottom of the screen cause the game to stutter on my Nexus 6P, so I'd prefer it if they were less intrusive.
- Bug Fixes