⚡ Test Your Reaction Speed
Shabiki is a reaction game built around a bright 3×3 grid. One cell lights up with a neon glow, and your task is to tap it before the signal disappears. Every successful hit increases the score and shortens the next response window. The challenge becomes faster step by step, so attention and accurate timing matter throughout the run.
Shabiki uses simple touch controls. Watch the grid, wait for the active cell, and tap only when the signal appears. Tapping too early, choosing the wrong cell, or reacting after the timer expires can break the combo and reduce your remaining chances.
🎮 Clear 3×3 Grid Gameplay
The play area contains nine large cells arranged in three rows and three columns. Before each round, the grid stays inactive for a brief random delay. One cell then becomes active with cyan, blue, violet, and pink lighting.
Tap the glowing cell before the response bar reaches zero. A correct tap produces visual feedback and prepares the next signal.
⏱️ Decreasing Reaction Window
Each Shabiki run starts with a response window based on the selected difficulty. After every completed round, the available time becomes shorter until it reaches the minimum value for that setting.
Easy begins with the longest window. Medium starts at a quicker pace. Hard provides the shortest starting window and fastest minimum timing. The current window appears above the grid, while a colored bar shows how much time remains.
❤️ Three Lives Per Run
Every attempt begins with three lives. Missing an active signal or tapping the wrong cell removes one life. The run ends when all three lives are gone.
An early tap before any cell lights up does not remove a life, but it resets the combo and subtracts points.
📊 Score, Combo, and Speed Bonus
Shabiki awards points for every correct hit. A successful tap adds a base score, a combo addition, and a speed bonus based on how quickly the signal was selected.
Consecutive correct taps increase the combo. Missing a signal, selecting the wrong cell, or tapping before the signal appears returns the combo to zero. The interface displays the score, combo, and latest reaction time.
🚦 Reaction Time in Milliseconds
After each correct tap, Shabiki measures the time between the cell becoming active and your selection. The latest result appears in milliseconds, while the result screen shows the fastest successful reaction from the completed attempt.
🎯 Three Difficulty Settings
Choose Easy, Medium, or Hard before starting. Each setting changes the starting response window, minimum response window, reduction speed, and delay before the next signal.
Easy helps you learn the timing rules. Medium creates a quicker challenge. Hard requires fast recognition and precise tapping from the beginning.
⏸️ Pause or End the Run
The Pause button stops the attempt and removes the active signal. Press Resume to continue with a new signal. Quit Run immediately ends the attempt and opens the result screen.
✨ Neon Mobile Presentation
Shabiki uses a dark arcade environment with cyan, blue, violet, and pink effects. The active cell glows clearly, while correct and incorrect taps use separate visual responses. The portrait layout adapts to different phone heights.