Pakakumi

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Everyone
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Everyone
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About this game

💎 NEON MATCH-3 ACTION

Pakakumi is a colorful match-3 puzzle game built around quick swipes, bright crystals, and fast visual feedback. Drag one crystal toward an adjacent space to swap positions and create a line of three or more matching pieces. Valid matches disappear in bursts of light, new crystals fall into place, and additional matches can form through automatic cascades.

Pakakumi keeps the objective simple and clear. Build matches, increase the score, and continue playing until the 60-second timer reaches zero. The game focuses on direct interaction, short rounds, and readable visual effects without adding unrelated systems or complicated menus.

✨ DRAG TO SWAP CRYSTALS

Every move in Pakakumi begins with a drag. Select a crystal and move it toward a neighboring cell horizontally or vertically. Only adjacent pieces can exchange positions.

When the new arrangement creates a valid line of three or more matching crystals, the move remains in place and the matched pieces are removed. When a swap does not produce a match, the two crystals return to their previous positions. This helps keep every move connected to the core puzzle rule.

The controls are designed for touch screens. There are no virtual sticks, keyboard commands, or small directional buttons during play. The board responds directly to finger movement.


Each piece has a faceted shape, bright edge highlights, and a matching glow. The colors are visually separated so lines can be recognized quickly during a timed round.

The crystals share the same gameplay behavior. Color does not change scoring, movement, speed, or match rules.

🧩 THREE BOARD SIZES

Before starting a round, Pakakumi allows the player to choose one of three board sizes:

• 6 × 6 for a smaller layout
• 8 × 8 for a balanced layout
• 10 × 10 for a larger layout

The selected size changes the number of cells and crystals shown during the round. The match rules, timer, controls, and scoring method remain consistent across all three options.

A Menu button is available during play. It ends the current session and returns to the opening screen, where another board size can be selected before beginning again.

⏱️ SIXTY-SECOND ROUNDS

Each Pakakumi session runs for 60 seconds. The remaining time is displayed at the upper side of the game screen together with the current score.

The timer decreases during normal play. Match animations and falling crystal sequences are allowed to finish before the board accepts another move. When the timer reaches zero, the round ends and the final result is shown.

Pakakumi does not include extra-time items, timer extensions, lives, energy meters, or separate difficulty stages.

💥 BRIGHT MATCH EFFECTS

Successful matches in Pakakumi trigger glowing particles, expanding flashes, and floating score text. These effects appear around the removed crystals and make each completed line easy to identify.

After matched pieces disappear, the crystals above them move downward to fill the empty spaces. New pieces enter from above. If the new arrangement creates another valid match, the game clears it automatically as a cascade.

Cascades use the same scoring rule as regular matches. The visual effects are decorative feedback and do not activate hidden abilities or separate bonuses.
Updated on
Jul 17, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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Content rating
Everyone
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App support

About the developer
RUBIK PP
i.r.i.n.a.tovB@gmail.com
21 vul. Zaivoho Krynychky Дніпропетровська область Ukraine 52300
+380 75 364 5235

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