Every level is a little 3D sculpture made of glossy coloured blocks. Tap a block away and it flies into the crate of its colour. Fill a crate and the next one rolls in. It plays like a calm colour sorting jam until the first block falls.
Then gravity gets a say. Every block has real physics, so pull the wrong one and everything resting on it comes down. A block that topples off the island lands in your net, and when the net is full the level is over. Now and then a falling block drops straight into its own crate, which always feels good.
So you start to look before you tap. Which block is holding up the roof? What is hiding inside that chest? Swipe to turn the 3D island and you will find blocks tucked away at the back. Take the sculpture apart one block at a time.
Wobblock starts gently on Candy Isle, where three short levels teach the whole puzzle. After that the levels grow. Chests bury the blocks you need first, and glass cracks when it falls. Every few levels a Hard one is a proper brain teaser, and the level after it lets you breathe.
The second world is Old Town, a floating square of cobbles and lanterns with a clock tower or two. Its pigeons scatter whenever a block comes down near them.
The fewer blocks that fall or land in your net, the more stars you earn. If you get stuck, the keystone lens shows which blocks are holding the others up, and undo takes back your last tap.
There are no timers and no lives. Play a level in a minute or take as long as you like. It plays offline too.
Wobblock is free to play and shows an ad between some levels. A one-off purchase removes them. Every block carries a small symbol as well as its colour, so the puzzle plays well with colour blindness.
Sort blocks into colour crates in a 3D jam puzzle. One wrong tap and it falls.