One touch. Hold to fire the engine, let go to fall.
Every flight has a PAR: the least fuel a perfect pilot would burn. The game knows that number exactly, and it is what you are scored against. Landing is not the goal. Landing on the least fuel is.
BRAKE TOO EARLY AND YOU RUN DRY.
BRAKE TOO LATE AND YOU RUN OUT OF SKY.
There is one perfect moment to fire the engine. Every flight, you are looking for it.
WHAT YOU GET
- Hundreds of flights, every one of them solvable
- Seven worlds with the real gravity of each: Moon 1.62, Europa 1.31, Titan 1.35, Io 1.80, Mars 3.72, Venus 8.87, Jupiter 24.79
- 3 stars under 105% of par, 2 stars under 125%. Nothing else counts
- A daily flight, free, the same one for everyone that day
- Six rockets to unlock. Paint only, no advantage, ever
- One hand, one thumb, eight seconds a flight
THE SPEED GAUGE IS THE WHOLE INTERFACE
White means you would walk away from a touchdown right now. Red means you would not. That is every warning this game will ever give you, and it is enough.
WHY PAR CHANGES THE GAME
Anyone can put a rocket on the ground with a full tank. The interesting question is how close you can get to the theoretical minimum, and that is a number most landing games never compute. Here it is computed for every flight before you fly it, and shown next to yours the moment you touch down.
Two bars. One is what a perfect pilot would have burned. The other is you.
Land your moon rocket on fumes. Burn at the last second and beat par.