PixelLeap

Contains ads
Content rating
Everyone
1K+
Downloads
Content rating
Everyone
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About this game

PixJump is a vertical pixel-art jumping and climbing game. You control a little character who walks, jumps, and climbs ladders across ever-rising platform blocks, ascending layer by layer. The game features both **Endless Mode** and **Level Mode**, along with a coin system, skin unlock, leaderboard, and ad-based revival.

## Basic Controls

- **Tap / touch anywhere on the screen** to make the character jump. The character auto-walks in the current direction; there is no directional control.
- Touching a **ladder** makes the character auto-grab and climb upward. Upon reaching the top, the character steps onto the next layer and automatically turns around to continue.
- Touching a **wall** or **brick** makes the character automatically turn back.

## Game Modes

### Endless Mode (Classic)
- Tap "Start" on the main menu to enter.
- Platforms are **generated randomly** and extend upward infinitely.
- Goal: keep climbing as high as possible to beat your best floor record (scored in `Floor`).
- **Coins** randomly appear on platforms; collect them to unlock skins, revive, and more.
- When you fail (hit by an enemy), your climbed floors count toward the historical best and are uploaded to the leaderboard.

### Level Mode
- Tap "Levels" on the main menu to open the level select screen.
- There are **20 fixed levels**, with routes and difficulty defined by preset data and increasing progressively.
- There is **no coin collection** in Level Mode. The ladder on the final platform is replaced with a **finish flag**.
- Reaching the finish flag means **level complete**, and the next level is unlocked.
- After winning, tap "Next" to continue.

## Scoring & Progress

- **Current Floor**: shows the floor you are on; each climb gains `+1 Floor`.
- **Best Record**: your highest floor in Endless Mode. New records are saved automatically and synced to the leaderboard.
- **Progress Saving**: current level, unlocked levels, coins, skin, best record, and sound toggles are all saved locally.

## Enemies (Touching = Fail)

| Enemy | Behavior |
| --- | --- |
| Spike | A fixed spike trap; touching it means failure. |
| Spikeball | Rolls horizontally back and forth on the platform, bouncing off walls. |
| Saw | Moves in a circular path around a fixed center, spinning as it cuts. |
| Bat | Hangs in the level; wakes up when the player approaches, then drops and flies away along the platform. |
| Plant (Carnivorous Flower) | Enters attack mode when the player approaches and periodically fires **bullets** toward the player; being hit by a bullet means failure. |
| Chicken | Runs toward the player when approached and bounces off walls; touching the chicken **knocks the player back** (not a fail). |

## Items & Interactive Elements

| Element | Function |
| --- | --- |
| Ladder | Auto-grab and climb to the next layer when touched. |
| Box | Breakable: the box plays an animation and disappears when the player touches it. |
| Trampoline | Gives the player a **double-height** bounce with a star particle effect. |
| Coin | Collected in Endless Mode; each coin grants `+1`, with collect animation and sound. |
| Finish Flag (Endpoint) | The win condition in Level Mode; touching it completes the level with a victory effect. |

## Skin System

- **5 character skins** in total.
- The first skin is unlocked by default; the others cost `50 / 100 / 200 / 500` coins to unlock.
- Unlocked skins can be switched anytime for free, and the selection is saved automatically.

## Failure & Revival

- Touching a fatal enemy ends the run and shows the failure screen.
- You can **revive in place** (restart the current level/floor) by:
- **Spending 5 coins**; or
- **Watching a rewarded video ad** for free.
- You can also choose "Restart" or share with friends.

## Victory Rewards & Sharing

- A victory screen appears after winning a level or setting a new record.
- You can **watch a rewarded video to earn +10 coins**.
- Sharing to friends is supported.
PixJump is a vertical pixel-art jumping and climbing game.
Updated on
Aug 19, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
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  • No data collected
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  • Data is encrypted in transit

What’s new

Updated the SDK version