Pollenwake is a portrait, one-finger pollination relay game set in a highland botanical garden waiting to be restored. Watch a moving wind ring, tap the charged bloom when the opening aligns, and send a bright packet of pollen along the visible lane toward the next flower and its seed pod. The first session is a playable three-step tutorial. It teaches the glowing source flower, the timing ring, and the final target tap through direct interaction instead of a separate instruction screen. A successful release grows a connected stem, opens petals, and produces a clear arrival sound. A missed release leaves the pollen at a visible landing point, breaks the path, and tells you to wait for the next gust, so every result explains both what happened and what to do next.
The playable first version contains twelve meadow routes across four wind seasons, with four consecutive pollination chains in every route. Early routes use generous windows and short relays. Later routes introduce shorter windows, branch choices, crosswinds, pollen loss, double windows, reverse gusts, pollen carried between chains, and moving seed pods. The progression ends at Grand Pollination, where several of those rules work together. Flower positions and route shapes change from simple diagonals to vertical climbs, switchbacks, crowns, crossings, and reverse paths while the timing rules continue to rise in difficulty.
After each completed chain, choose a Breeze Gift that changes the remaining route. A gift may widen the receiving flower, add a second timing opportunity, protect pollen from crosswind, or preserve a branch undo. Nectar Drops support immediate decisions such as a redraw or an undo. Keeper Stamps advance garden restoration, while Seed Imprints, meadow species, and best relay records are collected in the Seed Atlas. Music, sound effects, mute controls, and a reduced-motion option are included. Reduced motion replaces continuous movement with steadier stepped wind positions while keeping equivalent outlines, colors, segmented paths, and final petal states.
Advertising is optional and limited to recovery or reward acceleration. A rewarded placement may restore the most recently completed chain, provide a free gift redraw, add Keeper Stamps, or double an eligible report reward. It never taps flowers for the player, reveals a complete route answer, or imposes mandatory energy. The visuals shown in the store materials come from the real Godot mobile target renderer. Pollenwake does not claim rhythm-based music judgment, real-time fluid simulation, free-roaming exploration, or online multiplayer.
Pollenwake is a portrait, one-finger pollination relay game.