A factory of living tissue, dug into the rock beneath a city that does not know it is there.
Each chamber grows an organism that makes pulp. You squeeze whatever you want to yield more — and every squeeze starts a clock the game shows you outright: six hours, three, one and a half. Up to the safe level nothing happens and the factory runs on its own, even with the game closed. Above it, you bought time, and you know how much.
THERE IS NO BURST YOU DID NOT SEE COMING.
• GROUPING IS A TRADE
Each neighbour of the same crop gives more output and takes away one step of slack. Where you plant matters as much as what. Two nodules side by side have no slack at all.
• PURGE OR GRAFT
When a chamber bursts it stops and poisons its neighbours. Purging clears it and loses everything you invested. Grafting tames the mutation into a permanent bonus for the neighbourhood — with a permanent flaw attached. The choice is yours and there is no undo.
• DIG DOWN AND EXPORT
Twelve floors, each costing seven and a half times the last. When the factory is worth it, send the shipment up: it starts over and the genome stays, with permanent upgrades you pick.
• IT PLAYS ITSELF
The factory produces for up to eight hours with the app closed. Come back whenever — and set the risk to match how long you will be away.
NO ADS. Plays offline: the network is only used if you open the store to buy, and Google Play handles the payment.
The three free crops carry the whole game — they reach the last floor and prestige without paying anything. The strains on sale change how you play, they do not unlock the ending.
Grow living tissue, squeeze what pays and decide what to do with what sickens.