Push every barrel onto its mark on the deck. No clock, no enemy, no hurry.
You are the dockhand. The cargo came in wrong, and it is on you to get each barrel onto the right mark. The rule is short: push, never pull, and one barrel at a time. It sounds simple until the first one you shove against a wall and can never move again.
UNDO IS THE MECHANIC, NOT THE CRUTCH
Undo is unlimited and free, and that is deliberate. The difficulty in this genre is seeing the deadlock BEFORE you commit it, and nobody learns that without making the mistake and stepping back. The game never blocks a bad push, it only tells you when there is no way out left.
Tap a tile to walk there, drag to push. No arrows on screen.
FOUR QUAYS, 250 LEVELS
Dock, the base quay, with 100 levels in one continuous list. The first 50 are free, and the next 50 come with the Open Sea pack, in the SAME list: you carry on from where you stopped, and level 63 is level 63 before and after the purchase.
Deck adds 50 levels on soaped planking. Once pushed, the barrel slides until it hits something. You can no longer drop the cargo where you like: you have to aim, and sometimes plant a barrel just to act as a backstop.
Hold brings 50 levels with lashed cargo. Two barrels tied by a short rope that will not let them get more than three tiles apart. Moving one now moves the other, and the rope becomes the problem.
Island brings 50 levels with pits in the sand. A pit swallows a barrel and turns into solid ground. There is more cargo than there are marks, so some of it exists to be sacrificed, and choosing which is the move.
Each quay is a separate one-time purchase. No subscription.
EVERY LEVEL WAS PROVEN BEFORE IT SHIPPED
No level reaches you without a proven solution, and the minimum number of pushes was measured by a solver. You can win and come back later just to try for the perfect mark.
If you get stuck, there is real help: the game plays the solution from the start of the level, step by step, and you can also skip the level and move on.
OUR SIDE OF THE DEAL
No clock, no lives, no score for speed. No ads of any kind. Playing is offline end to end, with no login and no data collection at all. The network only comes in if you open the store to buy a quay, and Google Play handles the payment.
A box-pushing puzzle for people who like to think without anyone counting the seconds.
English, Portuguese, Spanish, German, French and Italian.
Push every barrel onto its mark. No clock, no ads, 250 levels, offline.