The fit you know, now with a bottom.
Voxfall is an heir to Blockout, from 1989: the same pleasure of closing a line, except the line became a LAYER and the board became a pit. You look down inside and fit cube pieces until the whole floor is covered. When a layer closes, it clears and everything drops.
CONTROLS WITH NOTHING TO MEMORISE
The camera never rotates. Drag anywhere on the pit and the piece follows your finger, cell by cell — right is always right. The four pad arrows tilt the piece toward where they point on screen, and the middle button spins it in the plane. No "X axis", no "Y axis": you see the direction and use it.
YOU CAN ACTUALLY SEE THE DEPTH
The problem with every 3D puzzle is knowing where the piece will land. Here pale columns join the piece to its landing spot, the top of each stack brightens as it rises, and the walls carry a line for every layer so you can count. If you still want a look, hold Peek: the camera tilts to the side, shows the relief and comes back on its own.
THREE MODES, ALL FREE
Classic, which speeds up until the pit fills. Sprint, fifteen layers in the shortest time. Zen, no game over, just fitting. Pick the pit size (4×4, 5×5 or 6×6) and the piece set: the seven flat Tetris shapes to ease in, or the mixed set with the cubes that only exist in three dimensions.
NO ADS. NO PAY-TO-WIN.
There are no ads anywhere, not even to revive: continuing after the pit fills is free, once per run. The store sells content (twenty hand-built challenges) and looks (two themes). The Expert pieces are HARDER, not easier, and their best score is tracked separately.
BUILT FOR PHONES
Portrait, one hand, everything drawn in code: smooth on modest hardware. Left-handed layout, button size, drag sensitivity and effect intensity are all adjustable. Six languages. Works offline, no account, no tracking. Your run is saved exactly where you left it.
A small game, made by one person, with no rush and no tricks.
Tetris with depth: the pit is 3D and you look down into it. No ads.